Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

3/06/2012

Audio-Technica ATHCK7 titanium earphones Review

Audio-Technica ATHCK7 titanium earphones
Average Reviews:

(More customer reviews)
I'm somewhat of a headphone fan, and have amassed a few nice premium headphones, but I picked up a set of these on a whim when I was travelling abroad. I have owned IEM (in ear monitor) $200 headphone models from Shure, Etymotic Research, and currently use a very nice set of AKG K701 reference headphone for my home use. But I was looking for something good but still fun sounding for my portable use. I have used popular earbuds like the Sony EX70/EX71, but I wanted something good sounding and easier to use than standard IEM models
The ATH-CK7 is a premium earbud with some passive noise isolation (they isolate a bit of noise and leak less but without using a powered noise cancellation circuits. They basically seal into your ear opening and stay in your ear by a tight fit. You get three different sizes of rubber tips that you can use to find the right combination of comfort and sound quality. At first when I tried these earbuds, the sound was horrible, very harsh, no bass and vocals sounded garish. After some experimentation, I was able to get a better seal and the sound improved substantially. It still wasn't the best and I was mildly disappointed. I look on Audio Technica's site and noticed that the picture showed the headphones in the ear with the cable protruding forward instead of hanging down, and I tried this in my own ear. The sound was much better, but it took a bit more effort to put it into my ear and get a good seal.
So as far as ease of use, I would say that these earphones are a bit hard to use for me, as I have to really take some time to make sure they are fitted and sealed into my ear. Once I do so, the sound is nice.
As far as the sound quality, I'm really happy with these. Good tight detailed bass, but with still nice punch. Clear distinct vocals with lots of detail. Highs can get a bit much sometimes, but the highs sound detailed with good articulation, and never really harsh. Again, this is only after you get a good seal. Soundstaging quality, like most other earphones, suffers from the "all the music in your head" syndrome, but the good instrument separation makes it less annoying. They have some noise isolation but are not as good as the professional models from Shure or Ultimate Ears using foam tips or triple flange tips in that respect. All in all, these are a good compromise between the neutral sounding professional quality IEM's and the basshead models like the Sony EX71. Overall, their sound quality is more about "clarity" than outright "shake down the house"
You get a vinyl pouch to store these which don't really protect the headphones against damage except for keeping the dust and moisture off them. The cables look average, fairly thin. Hopefully these will last a long time. The body of these headphones is thick and bulky and have a lot of heft to them. As you are handling them, and they are knocking around, you hear a distinct thud/clanking from the solid Titanium body. These headphones feel solid.
I'd rank these at the top of the under $100 earbuds I've heard, and I actually prefer these to all other IEMs except the triple driver models from Ultimate Ears. My Etymotic ER6i, ER4S are collecting dust as I prefer these for everyday use (The Etymotic ones are great for air travel as they do isolate more). As for the popular earbuds, I'd rank the quality of sound in the following order:
1. Audio Technica CK7
2. Sony EX90
3. Panasonic HJE70
The Sony EX90 are good too but they hardly isolate, but they are a lot more comfortable as a result.

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The Audio Technica ATH-CK7 earphones feature titanium construction for durability and light weight while providing outstanding isolation from distracting background noise.Without the use of active noise-cancelling electronics, these in-ear models achieve significant attenuation of outside sound, allowing for increased fidelity and acoustic impact at lower volume levels. Ideal for use with all audio sources, including MP3 and other portable players, they come equipped with interchangeable ear pieces for a comfortable, custom fit.

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11/29/2011

Propellerhead Reason 5 Review

Propellerhead Reason 5
Average Reviews:

(More customer reviews)
Reason is definitely a contender to become one of the best DAW's in the future although it's my belief that there is still things within the package that need work.
In it's out-of-the-box state, Reason offers a variety of tools to quickly compose beautiful sounding tracks of any genre of music you'll be into. The included virtual rack should provide enough tools to make the average musicians ideas easily come to life and the sound quality of all the included sounds and effects are beautiful. Where Reason begins to show some weakness is when it comes to integrating 3rd party tools and using sources outside of Reason to create music. I find myself frustrated at times with the products paradoxical ease and difficulty. I attempted to use some VST and VSTi plug-ins and they were unusable in Reason, although they do give you enough in the Reason package to compensate for it's difficuties in this department so I got over it quickly. I also had some issues with Recycle/Dr. Octo-Rex and how it calculates tempo and found it difficult to get accurate BPM information making any imported sequences not sync properly with the rest of the composition and with lesser products out there like VirtualDJ, which makes syncing tracks with different tempos a cinch, this seems inexcusable. Reason gives me the impression that your best bet when using it is to create what you'd like in Reason and don't attempt to import anything in the process, then export your finished portion into a DAW that handles tempo synchronization and sampling better to finish your work. The most glaring ommission of this product is that you cannot use mic inputs and record your vocals in Reason, which is again disjointed because Reason does so much yet is lacking and I find it baffling.
In the end I don't regret having Reason and believe it's an excellent almost must-have tool in a musicians arsenal, however, I couldn't call it a complete DAW because it lacks some major things but I figure Propellerhead is working on it and hopefully Reason 6 will fix these omissions and flaws and make Reason the product it deserves to be, a complete Digital Audio Workstation.

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The Reason rack comes with all the gear you could possibly need: samplers, analog synths, graintable synth, vocoder, mixer, drum machines, arpeggiator, compressors, EQ and effects. With its generous sound bank and intuitive flow, Reason helps you along in your creative process, and never gets in your way. Version 5 adds the mighty Kong Drum Designer, the versatile Dr. Octo Rex loop player, live sampling input, the Blocks pattern based sequencing mode and more.
About ReasonReason's heart is its virtual rack of instruments and effects. As you create your track, Reason automatically patches and cables your rack. If you want to get deep, simply flip the rack around and route the cables any way you like.

Finding your sound is an important part of the musical process. With Gigabytes of synths, samples, drum kits, and effects, Reason's sound bank is packed with everything you'll need from the start. Want more? Expand your palette with a world of ReFill libraries.

The thing that strikes new Reason users most is how much they get done in a short amount of time. Reason's legendary creative flow keeps you focused on the music — and the fun. At all times.

Need more gear? No problem. Choose a synth, a drum machine, a loop player or any device from the Create menu and it will instantly appear in your rack, logically patched into the signal chain. And because Reason is designed to go easy on your computer, you can repeat the process until you're more than happy.

Each unit in Reason's virtual rack is edited from its own on-screen front panel. All the sliders, knobs, buttons and functions are right in front of you, ready to be tweaked, turned and twisted in absolute real-time. And all your front panel actions — filter adjustments, pitch bending, gain riding or panning — can be recorded and automated in the Reason sequencer.

A single key press will turn Reason's rack around, and there you are, in patch cord heaven. Most audio connections are made automatically. When a new device is created, it appears immediately below the currently selected device, and Reason patches it into the system in the most logical way. Repatch by dragging the patch cord plug to the desired connector to build your own sounds — or tweak the included presets.
New in Reason 5Dr. Octo Rex Loop PlayerThe upgraded Dr. Octo Rex loop player loads eight REX loops into one player and lets you switch between them on the fly. This makes arranging a breeze — load the drum loops into one player, the guitars into another and use the sequencer to select what loop to play in a pattern-like fashion.With eight loops to switch between, the new loop player also comes ready for the experimental minded. Set the player to retrig the loops on the beat, on the bar or on the 16th note. Or program the loops manually like in the original rex player.For each of the eight loops, the new rex player also comes with an expanded set of per-slice settings. Set pan, pitch, filter frequency and level, reverse slices, use multiple outputs, create alternating groups of slices and much more.The Reason 5 Factory Sound Bank comes complete with guitar and acoustic drums patches for Dr. Octo Rex and a huge selection of techno, house, club, hip hop and r&b loops from signature sound designers.

BlocksMany musicians tend to think of music in terms like intro, verse, chorus, breakdown, buildup and so on. With the new Blocks mode in Reason 5 and Record 1.5, your sequencer does too.Blocks lets you sequence your songs using a more pattern-based approach, with the segments of your song as individual building blocks to be laid out in your arrangement.Start by creating the discrete parts of your song in blocks mode. When you are ready to start building your song, just switch back to song mode and draw in what blocks should play in the dedicated pattern lane. Use one block for the verse and one for the chorus — or build your song around a single 8-bar loop.Blocks provide a very fast way of creating a musical structure for your song. But the options don't end there. With the basic arrangement laid out, you can see the contents of the blocks and create variations and mute individual parts, or add further musical elements in song mode.A typical use for Blocks is to create your backing track in blocks and then use the song mode sequencer to record vocals or instrumental performances. For music based around a single looped section, one repeated block with automation and mutes of individual tracks added in song mode makes arranging a breeze.You never have to commit to using either mode — you are free to move back and forth between Blocks and Song mode, and any changes you make in your Blocks will instantly be manifested in all instances of that Block. Need some tambourine on that chorus? Add it, and there will be tambourine whenever the chorus block is playing.

Live SamplingRemember the time when samples were something you sampled and not loaded from your hard drive? When a sampler was a machine that could record samples, not just play them back.As samplers became software instead of machines, they came to rely on external sample editing software for recording and editing the samples and the art of spur-of-the-moment creative sampling was pretty much lost. Now we are bringing it back to Reason 5 with its live sampling input.All sample players in Reason are now samplers. Just hook up a sound source to the rack's sampling input and you are ready to start sampling. Use a mic, a turntable, an instrument or the entire Reason mix.Sampling in Reason is simple and straightforward. Hit the sample button and Reason starts sampling. Reason will detect the sample start automatically. You can sample when Reason is running too if you like — no need to stop the music.If needed, bring up the built-in sample editor to set start and end points, loop points and more. This is possible for all loaded samples by the way — not only the ones you have sampled.As always, Reason lets you focus on music making — and sampling in this case. All samples are neatly stored in our song file and accessible in the new samples pane in the tool window. Here you can easily see what samples are loaded into what machine and delete and export samples as you wish.Live sampling together with pitch detection of root key and automatic zone mapping makes it dead easy to sample an instrument and map the samples across the keyboard. This way you'll create your own multi-sampled instruments for NN-XT and NN-19 in an instant.

Kong Drum DesignerAnalog synthesis, physical modeling, sampling, REX loops, support sound generators, effects, flexible routing, multiple hit types and more. The Kong Drum Designer is not your regular drum module. It's the drum module focused on letting you get exactly that drum sound you're after. Kong has 16 pads and 16 drums. Build your drum sounds based on any of the nine different drum modules. Flavor the sound with 11 support generators and effects. Program automation, create alternating groups and let Reason's powerful sequencer control the beat.Reason 5 ships with a sound bank with a generous supply of kits for Kong across a wide variety of styles.

System RequirementsWindows
Intel Pentium 4/AMD Athlon or better (multiple cores highly recommended)
1GB RAM
DVD drive
Windows XP SP3, Vista or Windows 7
2 GB free hard disk space
Monitor with 1024x768 resolution or larger
A 16 bit Windows compatible audio card, preferably with an ASIO driver
A MIDI interface and a MIDI keyboard recommended
Requires any version of Reason or Record Reason Duo
Mac
Intel Mac (multiple cores highly recommended)
1 GB RAM or more
DVD drive
Mac OS X 10.4 or later
2 GB free hard disk space
Monitor with 1024x768 resolution or larger
CoreAudio compliant audio interface or built-in audio hardware
A MIDI interface and a MIDI keyboard recommended
Requires any version of Reason or Record Reason Duo


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7/16/2011

Music Maker 17 Review

Music Maker 17
Average Reviews:

(More customer reviews)
I just bought this,and I have to admit that it is absolutely terrible. For one,the technical support sucks.
You have to pay just to get help with any of their products. This software isn't like Magix music maker 15 and 16. This one is more geared towards "MIDI" and everything else,but not actual recordings.When you try recording (like guitar for example) the tracks just erase each other,and you have to everything manually. Unlike Magix music maker 15,each time you would record it would record on a new track and it would ask you if you wanted to keep that take or not. This one is just so dumbed down,I hate it.
I hate this software and I completely regret buying it. I cant even record anything. Don't buy this.If your serious about your music,buy something else.This is a joke.

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MAGIX Music Maker 17 will put you in the composer's shoes and provide you with all the tools you need to create your own songs from scratch. Plus, being your own artist will allow you to decide whether you want to stick to conventional musical genres, such as Rap, R'n'B, pop or classical music or take the plunge and develop your own - no musical training required! With over 1,500 sound loops and an extensive number of virtual instruments at hand, Music Maker 17 will help you to complete your master piece in an instant. The new vita solo instruments (virtual piano collection and saxophone), will particularly interest anyone who wants to get into audio production. These realistic virtual instruments will add depth and originality to any musical creation. Anyone can create, even the non-musically inclined! Simply import your favorite song and use the tools provided to create a great remix. It is easy to put in your own recorded vocals, instruments, or programmed MIDI instruments, and then apply any of the hundreds of audio effects for that added touch.

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6/04/2011

Finale SongWriter 2010 Review

Finale SongWriter 2010
Average Reviews:

(More customer reviews)
They call it Finale Songwriter, and that's who it seems to be aimed at; I bought it to do charts for a friend who is a singer/songwriter, and I found it to be quite up to the task.
I got tired of updating the full Finale program, which I purchased back around 1995; the last update I bought was Finale 2001; updating every year was expensive, some $100 for each year's new update; and it was annoying, too, since each new version seemed like it had to be learned all over again; so I finally stopped getting updates and stayed with my 2001d version. Since I don't do much music charting, it was pointless to keep shelling out money for new updates.
Now, here we are in 2010; I'm using a newer Mac with OS X, and the few times I have to do notation, I have to run Classic Mode in order to use my ancient 2001d version of Finale, and already, the updates are requiring a later version of the OS than I have... so I checked out the various versions of Finale, and found this one; Songwriter 2010 is (I think) the last of the Finale programs that will still work with 10.4... and it's also the least expensive, so I thought I would check it out. There is a fully-functional 30-day trial version available to download, so I tried it out by charting a few of my friend's songs with it.
Even with Songwriter, there is a bit of a learning curve, since music notation is a bit of an involved, detailed process. But I found that all of the important functions are easily accessible, and once you get the hang of what menu they're under, it seems to flow pretty well. All the important functions are present; what seems to be missing is all the customizing capability of the full Finale, such as all the little variations of the Repeat signs. It has Simple Note Entry, which is just grabbing a note with the mouse and placing it on the staff; this can be streamlined quite a bit if you have a MIDI keyboard: you use the numeric keypad to select a note value, and play a note on the MIDI keyboard to place it on the staff. I was thrilled to discover that Songwriter also has the Hyperscribe feature, which starts up a metronome, and lets you play a part into the program in real time. All the important text functions and spacing and layout controls are available too, so you can get a chart looking just right. It is limited to 8 staves, but for ordinary song charting, I can't imagine needing more than 3 or 4.
In my opinion, Songwriter is more than adequate to most basic charting needs, and Finale has an upgrade policy if you should ever need more capability. Best of all, you can try the program for 30 days to determine if it will suit your needs.

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While Finale SongWriter makes it easy to create great sheet music at an affordable price, that\'s just the beginning. Finale SongWriter allows you to enter notes from a mouse, computer keyboard, or midi keyboard. You can add chord symbols, fretboard diagrams, and multiple verses of lyrics. Finale SongWriter can automatically add two and three voice harmony to your melodies and instantly add a drum part. The music you create sounds great through your computer\'s speakers thanks to Human Playback and 128 professional sounds. You can import and export MIDI files, create MP3 files, and save your work as a standard Finale file which can also be shared with users of Finale Notepad (a free download). If getting music on the printed page is part of your songwriting project, Finale SongWriter is the perfect collaborator.

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